Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Friday, April 24, 2015

Captain Couch Potato Plays Dark Souls



I am what most hardcore fans of Dark Souls would call a "casul." I've been playing video games since 1981--when I was eight years old--and I've owned a console from every era since then (Atari 2600, NES, Sega, PS1, PS2, PS31), but if I were to create a pie chart of the relative amount of my free time that I spend reading, writing, watching TV shows, watching movies, and gaming, then gaming would fill the smallest slice of that pie. Fifteen years ago, when I was still in my twenties and not married, gaming took up more of my time (don't even get me started on Vice City, Champions of Norrath, or every Tomb Raider since 1996 or I'll never shut up). But now, it's just not feasible to spend several uninterrupted hours with a game controller in my hands.

So, at this point in my gaming life, it's not uncommon for me to start a game, spend several hours playing it over the course of weeks or even months, and then just drop it, never to be finished--let alone played again. By most accounts, Dark Souls should be the kind of game I'd drop after a while, and, in fact, it was a game that I dropped. After spending five hours on the game and seemingly getting nowhere, I gave up.

The problem with my first, aborted play-through was that I really couldn't figure out what I was supposed to be doing. I escaped from the Undead Asylum with relative ease, but the Firelink Shrine baffled me. I spent a few hours (yes, a few) battling skeletons in the graveyard, only to die and find that they had all respawned. Even if I killed most of them without dying, I couldn't figure out what the point of fighting them was because their area seemed to be a dead end. So then I took the elevator down to New Londo Ruins, only to discover that I couldn't fight the ghosts at all. My mace went right through them, but their swords or scythes or whatever they are could tear me up pretty easily. So I wailed on some hollow undeads for a while to make myself feel better--but that became tiresome quickly because the number of souls they surrendered upon dying didn't get me anywhere in terms of leveling up, and their deaths didn't seem to be leading me to any sort of goal. I talked to the Crestfallen Warrior, but he didn't give me much to go on. Something about ringing some bells in the Undead Church and Blighttown, but I had no idea where those places were. Petrus of Thorolund sold me some miracles, but I couldn't use them because my faith wasn't high enough. Rickert of Vinheim sold me some sorcery, but I couldn't use them either. So I fought the skeletons a few more times, died a few more times, then quit. In short, I gave up not because the game was too hard, but because I had no clue what I was supposed to be doing.

Hardcore gamers would no doubt say that giving up because the game is confusing is the same as giving up because it's too hard. Either way, they would argue, I didn't spend enough time studying the game's mechanics to determine what I was supposed to be doing. Then there's the fact that I obviously hadn't explored the area thoroughly enough, because the stairs leading up to the Undead Burg are in plain fucking sight.2

OK, fine. So I gave up too easily. But many months later, I returned to Dark Souls. I don't know why. A few days before picking it back up, I'd literally just bought the DLC for Skyrim, a game I'd been playing on and off for, well, years now. It's a fun game, and one that I continued to enjoy playing even though I'd completed all the main story lines ages ago. So I started all the DLC quests, but for some reason I wasn't feeling it. Skyrim's great, but I wanted a new fantasy RPG experience. Then, while goofing around on YouTube I found a video called "Dark Souls: Overpowered in Fifteen Minutes." Intrigued, I watched the video, wrote down all the steps Kowalskischance outlined, and gave it a try.

It didn't work.

Not on the first try, anyway. But the amazing thing about this video is that even a "casul" like me could really go through all the necessary steps in about fifteen minutes. So when it didn't work the first time, I started over and tried it again. And again. And again. On the fourth try, it worked--and I became "overpowered" in an hour. Not bad, considering I'd floundered around for five hours during my first play-through, getting absolutely nowhere.

Note that I put "overpowered" in scare quotes. That's because even with the Black Knight Halberd I still got my ass handed to me countless times during the first several hours. But the reason I didn't give up this second time around is because Kowalskischance's video had revealed the game's possibilities to me.3

I finally found my way to the Undead Burg and killed the Taurus Demon in one shot. I made it past the Hellkite Dragon, killed the Armored Tusk, then died at least ten times before I succeeded in killing the Bell Gargoyles. The Capra Demon was also a pain in my ass. But things got ever so slightly easier when I confronted the Gaping Dragon. And the Chaos Witch Quelaag was downright easy. Seriously. I killed her on my first try. Even I still can't quite believe it. Sif and the Hydra each took only a few tries, as did the Iron Golem. Ornstein and Smough required me to summon some jolly cooperation, which went poorly on my first try because someone invaded my world before I had a chance, and I accidentally whacked Solaire of Astora who was sitting by the bonfire, which caused him to attack me too. I had to run all the way back to the Undead Parish to request absolution from Oswald of Carim before I could continue. Seath the Scaleless proved difficult until I figured out how to increase my immunity to his curse attack; then he was a breeze to kill. Now, nearly sixty hours in, I'm exploring New Londo Ruins, ably dispatching ghosts (thanks to Seath's curse) and wondering what fresh hell awaits me around the next corner.

In short, I am a fan. Dark Souls has won me over completely. If I were to rank my top ten favorite PS3 games, Dark Souls would be on that list. I like it so much I'm probably even going to finish it (unheard of!)--unless the final boss is impossible. (Hello, Resident Evil 5.) But I'm confident, because I've found that it's the "regular" monsters who have done most of the damage to my poor, suffering character. The majority of the souls and humanity I've lost irrevocably in this play-through have been to black knights, undead assassins, basilisks, giant stone knights, infested barbarians, serpent soldiers, man-eater shells, and those fucking silver knights with greatbows. (Thank goodness for "hidden body" and the Slumbering Dragoncrest Ring or I'd still be dying in Anor Londo.)

Besides, as hard as the game can be, I don't know whether it's truly the hardest game I've played. It is perhaps the most consistently difficult game, but I had my fair share of seemingly endless problems with certain tasks or missions in games like Oblivion, GTAIV, GT5, and Uncharted 2--not to mention games like GTA: San Andreas (that stupid remote-controlled plane!) or Tomb Raider: Anniversary (the timed grapple-ring swing jumps--with flying demons!). At least with Dark Souls, everything is pretty evenly difficult, which is a lot more palatable than a mostly easy game that has one or two borderline-impossible elements.

Whether it's the hardest game ever made or not, Dark Souls is also friendly enough to provide some ways to "cheat" if you really need some help. Granted, there are no truly easy cheats in this game, but if you need to reliably collect a lot of souls or humanity in a (relatively) short amount of time with little chance of losing them, it's possible. After my fifteen-minute "overpowering" session, I was OK for quite a while, but later on I found I needed some extra help leveling up if I wanted to survive. So I went to the Hellkite Dragon bridge in the Undead Burg and baited the dragon into breathing fire several dozen times, thus roasting the undead soldiers on the bridge and providing me, eventually, with the twenty thousand souls needed to buy the Crest of Artorias from Andre, at which point I could bait the three nearest members of the Clan of Forest Protectors on the other side of the door in the Darkroot Garden, resulting in six thousand souls each time around. Loading up on humanity is a little more time-consuming, but as long as you're wearing the Covetous Gold Serpent Ring you can usually obtain one to three humanities every time you kill the ten undead rats near the bonfire in the Depths. So the game isn't entirely punishing and there are ways to exploit the system.

With all this in mind, Dark Souls is a game I fully intend to stick with to the very end.4 This, despite my penchant for leaving many of the games I start, even ones I enjoy playing, unfinished. What's the difference?

First, I believe the level of difficulty has had the opposite effect on me that it's had on other, less-invested players: by not being easy, Dark Souls maintains the challenge of its gameplay, which makes it a game I want to continue to play. Games that are too easy often start to feel repetitive. If you're not dying often (which usually indicates that you need to rethink your tactics) then the missions and tasks become rote and, eventually, boring. Some of the easier games I've played are good at masking easiness by providing significant variety (e.g., the most recent Grand Theft Auto games), but too many of them rely on the "find this thing" or "kill this thing" repetitiveness that leads to a dull playing experience if the thing to find doesn't enrich the gameplay and the thing to kill is no match for your weapon.

Second, this game is beautiful, both visually and conceptually. Comparing it to Skyrim is like comparing a Lexus to a Toyota. They're both reliable cars, but there's an elegance in one that the other can't hope to match. Everything in Dark Souls is visually stunning, from the landscape and the buildings to the monsters and the weapons. Skyrim isn't an ugly game by any stretch of the imagination, but it clearly sacrificed style for scope. Dark Souls is a much smaller game in terms of real estate, but we're talking about some pretty high-end real estate here. More than that, Dark Souls is set in a place (called Lordran) that's geographically coherent. At first, the various locations you travel through seem disconnected, but as time goes on and you backtrack or find new connections between them, you realize that Lordran fits together in an entirely logical way. This is pretty impressive when you consider that it is laid out not only horizontally but vertically as well. Thus Firelink Shrine connects to New Londo Ruins, which connects to the Valley of the Drakes, which connects to Blighttown, which connects to the Depths, which connects to the Lower Undead Burg, which connects to the Undead Parish, which connects to the Darkroot Garden, which connects to the Darkroot Basin, which connects back to the Valley of the Drakes, and so on. I get lost in Grand Theft Auto's versions of New York and Los Angeles all the time, but I could never get lost in Lordran. It's a world that makes complete sense to me, despite being an extremely complex place (with no in-game area map available, I might add).

Third, the NPCs. Solaire, Laurentius, the Giant Blacksmith, heck, even Snuggly the Crow. They're memorable, dynamic, and, in most cases, heartbreaking. These characters are filled with sadness and despair, and not in some ridiculous, melodramatic way. With just a few exceptions I care about their fates--and in Dark Souls one's fate is rarely pleasant, which makes for some awfully sad moments. That's rare in a game these days.

Fourth and finally, its endpoint seems, somehow, more easily within reach than some of the more sprawling games I start but can't seem to finish (such as Mass Effect 2 or Red Dead Redemption). One could argue that those games are somewhat bloated, and saddled with open worlds that are perhaps a bit too open. More gameplay is better than less gameplay I suppose, but Dark Souls is free of any filler. There are areas you can visit that aren't really necessary to your quest (the Great Hollow and Ash Lake, for example), but overall the game is well structured. It's avoided inhabiting a too-vast "sandbox"-style game environment without seeming like it's always pushing you in a specific direction, either. Furthermore, the locations through which you have already traveled and killed the resident bosses retain their playability. I find myself returning to the Darkroot Garden quite often, even though I vanquished Sif long ago.

I like to think that Dark Souls will stand the test of time for me. I still replay Champions of Norrath with my wife on a regular basis. Perhaps in ten years I'll still be replaying Dark Souls. In the meantime, don't you dare go Hollow, friend.



Pointless Footnotes

1 Yes, I'm one console-era behind, but a PS4 is in my future--as soon as I finish playing all the PS3 games I've bought but haven't played yet.

2 Oh, believe me. Even I called myself a noob when I finally discovered those GD stairs.

3 He also taught me to pick the Master Key as my gift, which really opened up the game's possibilities.

3 In fact, I fully intend to play through it a second time, using the NG+ option, à la Champions of Norrath.

Friday, August 8, 2014

PlayStation 3 Games (2006-2013)


Alphabetical

NameRelease DateStarted?Completed?
Assassin’s CreedNov 2007Y
Assassin’s Creed IV: Black FlagOct 2013YY
BioshockOct 2008Y
Bioshock InfiniteMar 2013YY
BorderlandsOct 2009Y
Call of Duty: Black OpsNov 2010YY
Call of Duty: Modern Warfare 2Nov 2009YY
Call of Duty: Modern Warfare 3Nov 2011YY
Call of Duty: World at WarNov 2008 Y
Dark SoulsOct 2011YY
Dark Souls IIMar 2014YY
Dead Space 2Jan 2011
Diablo IIISept 2013YY
DishonoredOct 2012YY
Doom 3: BFG EditionOct 2012 Y
Dragon Age: OriginsNov 2009Y
Dragon’s DogmaMay 2012Y
Elder Scrolls IV: Oblivion
(Game of the Year Edition)
Mar 2007 Y Y
Elder Scrolls V: SkyrimNov 2011 Y Y
Enslaved: Odyssey to the WestOct 2010YY
Fallout 3
(Game of the Year Edition)
Oct 2008Y
Far Cry 3Sept 2012Y
F.E.A.R. 2: Project OriginFeb 2009
Gran Turismo 5: XL EditionNov 2010 Y
Grand Theft Auto IVApr 2008 Y Y
Grand Theft Auto:
Episodes from Liberty City
Apr 2010 Y Y
Grand Theft Auto VSept 2013YY
inFamousMay 2009Y
Journey/Flow/FlowerMar 2012 Y Y
Lord of the Rings: ConquestJan 2009
Lost Planet 2May 2010 Y
Mass Effect 2Jan 2011 Y Y
Overlord: Raising HellJun 2008 Y
Ratchet and Clank: All 4 OneOct 2011Y
Red Dead Redemption
(Game of the Year Edition)
May 2010 Y “Y”
Resident Evil 5Mar 2009 Y “Y”
Resistance: Fall of ManNov 2006 Y Y
Resistance 3Sept 2011 Y
Sacred 2: Fallen Angel May 2009 Y
Sleeping DogsAug 2012Y
Tomb Raider Trilogy (Legend/
Anniversary/Underworld)
Mar 2011YY
Tomb Raider: UnderworldNov 2008 Y Y
Tomb RaiderMar 2013 Y Y
Uncharted: Drake’s FortuneNov 2007Y
Uncharted 2: Among ThievesOct 2009 Y Y
Uncharted 3: Drake’s DeceptionNov 2011 Y Y
Untold Legends: Dark KingdomNov 2006Y


Chronological

NameRelease DateStarted?Completed?
Resistance: Fall of ManNov 2006 Y Y
Untold Legends: Dark KingdomNov 2006Y
Elder Scrolls IV: Oblivion
(Game of the Year Edition)
Mar 2007 Y Y
Assassin’s CreedNov 2007Y
Uncharted: Drake’s FortuneNov 2007Y
Grand Theft Auto IVApr 2008 Y Y
Overlord: Raising HellJun 2008 Y
BioshockOct 2008Y
Fallout 3
(Game of the Year Edition)
Oct 2008Y
Call of Duty: World at WarNov 2008 Y
Tomb Raider: UnderworldNov 2008 Y Y
Lord of the Rings: ConquestJan 2009
F.E.A.R. 2: Project OriginFeb 2009
Resident Evil 5Mar 2009 Y “Y”
inFamousMay 2009Y
Sacred 2: Fallen Angel May 2009 Y
BorderlandsOct 2009Y
Uncharted 2: Among ThievesOct 2009 Y Y
Call of Duty: Modern Warfare 2Nov 2009YY
Dragon Age: OriginsNov 2009Y
Grand Theft Auto:
Episodes from Liberty City
Apr 2010 Y Y
Lost Planet 2May 2010 Y
Red Dead Redemption
(Game of the Year Edition)
May 2010 Y “Y”
Enslaved: Odyssey to the WestOct 2010YY
Call of Duty: Black OpsNov 2010YY
Gran Turismo 5: XL EditionNov 2010 Y
Dead Space 2Jan 2011
Mass Effect 2Jan 2011 Y Y
Tomb Raider Trilogy (Legend/
Anniversary/Underworld)
Mar 2011YY
Resistance 3Sept 2011 Y
Dark SoulsOct 2011YY
Ratchet and Clank: All 4 OneOct 2011Y
Call of Duty: Modern Warfare 3Nov 2011YY
Elder Scrolls V: SkyrimNov 2011 Y Y
Uncharted 3: Drake’s DeceptionNov 2011 Y Y
Journey/Flow/FlowerMar 2012 Y Y
Dragon’s DogmaMay 2012Y
Sleeping DogsAug 2012Y
Far Cry 3Sept 2012Y
DishonoredOct 2012YY
Doom 3: BFG EditionOct 2012 Y
Bioshock InfiniteMar 2013YY
Tomb RaiderMar 2013 Y Y
Diablo IIISept 2013YY
Grand Theft Auto VSept 2013YY
Assassin’s Creed IV: Black FlagOct 2013YY
Dark Souls IIMar 2014YY

Assassin's Creed IV: Black Flag - Here's my problem with the Assassin's Creed games: stealth. I've been a devoted nonfan of stealth in video games since Metal Gear Solid (1998), but at least the Metal Gear games have good controls. So I have two problems, really. Stealth and bad controls. Assassin's Creed IV requires you to hold down R1 to run, but that's also the button you need to hold if you want to climb up a wall or a building or anything else. This means that if, as you're running away from a bunch of guards (or whomever), you get too close to a wall then your character will suddenly try to climb up that wall--even if said wall is just inside an alcove and not actually climbable. As a result, your character starts jumping in place like an idiot while a dozen men with swords and muskets descend on him. But the opposite situation--when you're trying to be stealthy--is no better. Despite the amount of sneaking around this game involves, there is no stealth mode. You're either walking slowly or running crazy. Controlling Edward Kenway is like controlling a spastic rag doll. He refuses to sneak around like Solid Snake, preferring instead to stand tall and proud, even if you're on a rooftop surrounded by guards who are looking for you. Spoiler alert: they're gonna see you. So not a perfect game, but I did enjoy battling ships and boarding them. All the pirate-related stuff is loads of fun.

BioShock Infinite - This game is fun to play and beautiful to look at, but, most importantly, it has a great story. You know how most movies based on video games are bad? There are a lot of reasons for this (e.g., Paul W. S. Anderson), but the primary reason is that while video game narratives are usually serviceable from a gaming point of view, often they don't hold up as compelling stories on their own. BioShock Infinite sets itself apart in this way, as it would've made a great movie (not that I'm recommending that it be made into one). It has the absolute best story of any video game I've ever played.

Elder Scrolls IV: Oblivion - The leveling, dear god, the leveling. This game would be perfect if it weren't for the totally oddball leveling system it uses. On paper, the system sounds fine: obtain ten skill points in any of your attributes (including three of your major attributes) to level up. But the problem with this system becomes apparent after you've leveled up a few times because, unless you have gained skill points only in the major attributes you raise, leveling up actually makes you weaker than your adversaries, not stronger. (Learn more about "the leveling problem" here.) The first time I played this game, by the time I'd reached level ten I might as well have been using a sword made of cardboard for all the good it was doing me. Once I learned about the leveling problem, I started over and made my least-used attributes my "major" attributes and kept a flowchart of my skill points earned (since there's no way to keep track of them in-game) so I'd know when to level up three of my "major" (i.e., rarely used) attributes, at which point I could level up in a way that actually made me stronger. But one does not want to maintain a flowchart when one is playing a game in which hacking away at monsters is the primary goal. SimCity or Civilization, sure, I'll make a flowchart if I need to. But Oblivion? No thanks. (And yet, OK sure.) Anyway, a great game--except for the leveling.

Elder Scrolls V: Skyrim - The load-screens, dear god, the load-screens. The leveling system in this game is much better. Ditto the graphics. And yet I preferred Oblivion in pretty much every other respect: the setting, the story, the characters, the missions, the DLC, etc. Comparatively, Skyrim felt smaller, somehow. And by the time you've logged several dozen hours, the load-screens in this game can take several minutes, even if you're just walking into a sparsely populated shop. It gets old, and I hope that in the next console iteration of the Elder Scrolls they find a way to reduce the load times. If Rockstar can do it for GTA, so can Bethesda! Still a great game, though.

Enslaved: Odyssey to the West - An above-average platformer, the highlights of which are the significantly varied environments, the character designs (this game really looks great!), the character interactions, and the mostly satisfying melee combat between the hero, Monkey, and his nemeses, the mechs. (The combat reminded me a lot of Beyond Good and Evil, in fact.) The combat can sometimes be a drag when the camera doesn't point where you want it to (and this kind of problem is doubly irritating when playing a third-person action game), but Monkey is generally resilient enough to take a beating while you rotate the camera to a more effective position. Riding the Cloud (Monkey's glowing hoverboard) is also pretty fun. I found only one section repeatedly frustrating: Monkey's first battle with a Mech Dog. Going into that sequence, Monkey had far too few ammo cartridges for his staff/blaster, meaning I had to whack the Dog with a stick, then run away, then whack it again, seemingly ad infinitum, dying at least a half-dozen times before I succeeded. Other than that, the gameplay was a nice blend of difficult (but not too difficult) and enjoyable.

Journey - If you've never played Journey, you're missing out. But whatever you do, don't read about it before you play it. Just play it and let it wash over you. I don't want to oversell it and call it a religious experience or anything like that, but it's very good, and unlike any video game you have played before (at least in the last twenty years or so--I'm sure someone could point to some obscure equivalent from the earlier, weirder days of video games).

Thursday, August 7, 2014

PlayStation 2 Games (2000-2007)


Alphabetical

NameRelease DateStarted?Completed?
Baldur’s Gate: Dark AllianceDec 2001YY
Baldur’s Gate: Dark Alliance IIJan 2004
BullyOct 2006YY
Beyond Good and EvilNov 2003YY
Champions of NorrathFeb 2004YY
Champions: Return to ArmsFeb 2005YY
Devil May CryOct 2001Y
Final Fantasy X-2Nov 2003
Gauntlet: Seven SorrowsDec 2005YY
GladiusOct 2003YY
Gran Turismo 4Feb 2005YY
Grand Theft Auto IIIOct 2001
Grand Theft Auto: Vice City Oct 2003YY
Grand Theft Auto: San AndreasOct 2004Y
Jak IIOct 2003Y
Kingdom HeartsSept 2002
Lego Star Wars II:
The Original Trilogy
Apr 2005YY
Lord of the Rings:
The Return of the King
Nov 2003Y
Lord of the Rings:
The Third Age
Nov 2004
Medal of Honor: FrontlineMay 2002YY
Midnight ClubOct 2000YY
Prince of Persia:
The Sands of Time
Nov 2003Y
Ratchet and Clank:
Going Commando
Nov 2003YY
Ratchet and Clank:
Up Your Arsenal
Nov 2004YY
Red FactionMay 2001YY
The Sims 2Oct 2005Y
The Sims 2: PetsOct 2006
The Sims 2: CastawayOct 2007
Smuggler’s Run 2:
Hostile Territory
Oct 2001Y
Star Wars: Battlefront IINov 2005YY
TimesplittersOct 2000
Tomb Raider: LegendApr 2006YY
Tomb Raider: AnniversaryJun 2007YY
War of the MonstersJan 2003YY
XG III: Extreme G RacingAug 2001Y
X-Men LegendsSept 2004Y

Chronological

NameRelease DateStarted?Completed?
Midnight ClubOct 2000YY
TimesplittersOct 2000
Red FactionMay 2001YY
XG III: Extreme G RacingAug 2001Y
Devil May CryOct 2001Y
Grand Theft Auto IIIOct 2001
Smuggler’s Run 2:
Hostile Territory
Oct 2001Y
Baldur’s Gate: Dark AllianceDec 2001YY
Medal of Honor: FrontlineMay 2002YY
Kingdom HeartsSept 2002
War of the MonstersJan 2003YY
GladiusOct 2003YY
Grand Theft Auto: Vice City Oct 2003YY
Jak IIOct 2003Y
Beyond Good and EvilNov 2003YY
Final Fantasy X-2Nov 2003
Lord of the Rings:
The Return of the King
Nov 2003Y
Prince of Persia:
The Sands of Time
Nov 2003Y
Ratchet and Clank:
Going Commando
Nov 2003YY
Baldur’s Gate: Dark Alliance IIJan 2004
Champions of NorrathFeb 2004YY
X-Men LegendsSept 2004Y
Grand Theft Auto: San AndreasOct 2004Y
Lord of the Rings:
The Third Age
Nov 2004
Ratchet and Clank:
Up Your Arsenal
Nov 2004YY
Champions: Return to ArmsFeb 2005YY
Gran Turismo 4Feb 2005YY
Lego Star Wars II:
The Original Trilogy
Apr 2005YY
The Sims 2Oct 2005Y
Star Wars: Battlefront IINov 2005YY
Gauntlet: Seven SorrowsDec 2005YY
Tomb Raider: LegendApr 2006YY
BullyOct 2006YY
The Sims 2: PetsOct 2006
The Sims 2: CastawayOct 2007
Tomb Raider: AnniversaryJun 2007YY

Wednesday, August 6, 2014

PlayStation 1 Games (1995-2000)



Alphabetical

NameRelease DateStarted?Completed?
Alien ResurrectionOct 2000Y
Armored Core: Project PhantasmaDec 1997YY
Ball BreakersJul 2000Y
Bushido Blade 2Mar 1998Y
Chrono CrossNov 1999Y
Civilization 2Dec 1998YY
Colony WarsOct 1997YY
Colony Wars III: Red SunAug 2000Y
CTR (Crash Team Racing)Sept 1999YY
Dead or AliveMar 1998Y
DiabloApr 1998Y
DisruptorNov 1996
DoomNov 1995YY
DriverJun 1999YY
Fear EffectJan 2000
Formula 1 Championship EditionSept 1996YY
G-Police: Weapons of JusticeAug 1999Y
Gran Tursimo 2Dec 1999YY
Grand Theft Auto 2Sept 1999Y
Grid RunnerOct 1996Y
Invasion from BeyondNov 1998Y
Jet Moto 2Oct 1997YY
Metal Gear SolidSept 1998YY
Oddworld: Abe’s OddyseeAug 1997Y
R4: Ridge Racer Type 4Dec 1998YY
Resident Evil 2Jan 1998YY
Road RashDec 1995YY
Star Wars: Dark ForcesNov 1996Y
Star Wars: Jedi Power BattlesMar 2000YY
Tekken 2Mar 1996YY
Tomb RaiderNov 1996YY
Tomb Raider IINov 1997YY
Tomb Raider IIINov 1998YY
Tomb Raider: The Last RevelationNov 1999YY
Tomb Raider: ChroniclesNov 2000YY
Wing Commander IV: The Price of FreedomMay 1997YY

Chronological

NameRelease DateStarted?Completed?
DoomNov 1995YY
Road RashDec 1995YY
Tekken 2Mar 1996YY
Formula 1 Championship EditionSept 1996YY
Grid RunnerOct 1996Y
DisruptorNov 1996
Star Wars: Dark ForcesNov 1996Y
Tomb RaiderNov 1996YY
Wing Commander IV: The Price of FreedomMay 1997YY
Oddworld: Abe’s OddyseeAug 1997Y
Colony WarsOct 1997YY
Jet Moto 2Oct 1997YY
Tomb Raider IINov 1997YY
Armored Core: Project PhantasmaDec 1997YY
Resident Evil 2Jan 1998YY
Bushido Blade 2Mar 1998Y
Dead or AliveMar 1998Y
DiabloApr 1998Y
Metal Gear SolidSept 1998YY
Invasion from BeyondNov 1998Y
Tomb Raider IIINov 1998YY
Civilization 2Dec 1998YY
R4: Ridge Racer Type 4Dec 1998YY
DriverJun 1999YY
G-Police: Weapons of JusticeAug 1999Y
CTR (Crash Team Racing)Sept 1999YY
Grand Theft Auto 2Sept 1999Y
Chrono CrossNov 1999Y
Tomb Raider: The Last RevelationNov 1999YY
Gran Tursimo 2Dec 1999YY
Fear EffectJan 2000
Star Wars: Jedi Power BattlesMar 2000YY
Ball BreakersJul 2000Y
Colony Wars III: Red SunAug 2000Y
Alien ResurrectionOct 2000Y
Tomb Raider: ChroniclesNov 2000YY

Monday, August 4, 2014

Games for Non-PS Systems (1992-2010)


Nintendo Wii Games

NameRelease DateStarted?Completed?
Big Brain Academy: Wii DegreeJun 2007YY
Cooking Mama Cook OffMar 2007
Donkey Kong Country ReturnsNov 2010 Y
Excite TruckNov 2006 Y
Mario Kart WiiApr 2008 Y
Rayman: Raving Rabbids:
TV Party
Nov 2008 Y
New Super Mario Bros WiiNov 2009 Y Y
Super Mario Galaxy Nov 2007Y
Super Paper Mario Apr 2007Y
Wario Ware Smooth MovesJan 2007 Y
Wii FitMay 2008 Y
Wii Sports ResortJul 2009 Y