Friday, August 8, 2014

PlayStation 3 Games (2006-2013)


Alphabetical

NameRelease DateStarted?Completed?
Assassin’s CreedNov 2007Y
Assassin’s Creed IV: Black FlagOct 2013YY
BioshockOct 2008Y
Bioshock InfiniteMar 2013YY
BorderlandsOct 2009Y
Call of Duty: Black OpsNov 2010YY
Call of Duty: Modern Warfare 2Nov 2009YY
Call of Duty: Modern Warfare 3Nov 2011YY
Call of Duty: World at WarNov 2008 Y
Dark SoulsOct 2011YY
Dark Souls IIMar 2014YY
Dead Space 2Jan 2011
Diablo IIISept 2013YY
DishonoredOct 2012YY
Doom 3: BFG EditionOct 2012 Y
Dragon Age: OriginsNov 2009Y
Dragon’s DogmaMay 2012Y
Elder Scrolls IV: Oblivion
(Game of the Year Edition)
Mar 2007 Y Y
Elder Scrolls V: SkyrimNov 2011 Y Y
Enslaved: Odyssey to the WestOct 2010YY
Fallout 3
(Game of the Year Edition)
Oct 2008Y
Far Cry 3Sept 2012Y
F.E.A.R. 2: Project OriginFeb 2009
Gran Turismo 5: XL EditionNov 2010 Y
Grand Theft Auto IVApr 2008 Y Y
Grand Theft Auto:
Episodes from Liberty City
Apr 2010 Y Y
Grand Theft Auto VSept 2013YY
inFamousMay 2009Y
Journey/Flow/FlowerMar 2012 Y Y
Lord of the Rings: ConquestJan 2009
Lost Planet 2May 2010 Y
Mass Effect 2Jan 2011 Y Y
Overlord: Raising HellJun 2008 Y
Ratchet and Clank: All 4 OneOct 2011Y
Red Dead Redemption
(Game of the Year Edition)
May 2010 Y “Y”
Resident Evil 5Mar 2009 Y “Y”
Resistance: Fall of ManNov 2006 Y Y
Resistance 3Sept 2011 Y
Sacred 2: Fallen Angel May 2009 Y
Sleeping DogsAug 2012Y
Tomb Raider Trilogy (Legend/
Anniversary/Underworld)
Mar 2011YY
Tomb Raider: UnderworldNov 2008 Y Y
Tomb RaiderMar 2013 Y Y
Uncharted: Drake’s FortuneNov 2007Y
Uncharted 2: Among ThievesOct 2009 Y Y
Uncharted 3: Drake’s DeceptionNov 2011 Y Y
Untold Legends: Dark KingdomNov 2006Y


Chronological

NameRelease DateStarted?Completed?
Resistance: Fall of ManNov 2006 Y Y
Untold Legends: Dark KingdomNov 2006Y
Elder Scrolls IV: Oblivion
(Game of the Year Edition)
Mar 2007 Y Y
Assassin’s CreedNov 2007Y
Uncharted: Drake’s FortuneNov 2007Y
Grand Theft Auto IVApr 2008 Y Y
Overlord: Raising HellJun 2008 Y
BioshockOct 2008Y
Fallout 3
(Game of the Year Edition)
Oct 2008Y
Call of Duty: World at WarNov 2008 Y
Tomb Raider: UnderworldNov 2008 Y Y
Lord of the Rings: ConquestJan 2009
F.E.A.R. 2: Project OriginFeb 2009
Resident Evil 5Mar 2009 Y “Y”
inFamousMay 2009Y
Sacred 2: Fallen Angel May 2009 Y
BorderlandsOct 2009Y
Uncharted 2: Among ThievesOct 2009 Y Y
Call of Duty: Modern Warfare 2Nov 2009YY
Dragon Age: OriginsNov 2009Y
Grand Theft Auto:
Episodes from Liberty City
Apr 2010 Y Y
Lost Planet 2May 2010 Y
Red Dead Redemption
(Game of the Year Edition)
May 2010 Y “Y”
Enslaved: Odyssey to the WestOct 2010YY
Call of Duty: Black OpsNov 2010YY
Gran Turismo 5: XL EditionNov 2010 Y
Dead Space 2Jan 2011
Mass Effect 2Jan 2011 Y Y
Tomb Raider Trilogy (Legend/
Anniversary/Underworld)
Mar 2011YY
Resistance 3Sept 2011 Y
Dark SoulsOct 2011YY
Ratchet and Clank: All 4 OneOct 2011Y
Call of Duty: Modern Warfare 3Nov 2011YY
Elder Scrolls V: SkyrimNov 2011 Y Y
Uncharted 3: Drake’s DeceptionNov 2011 Y Y
Journey/Flow/FlowerMar 2012 Y Y
Dragon’s DogmaMay 2012Y
Sleeping DogsAug 2012Y
Far Cry 3Sept 2012Y
DishonoredOct 2012YY
Doom 3: BFG EditionOct 2012 Y
Bioshock InfiniteMar 2013YY
Tomb RaiderMar 2013 Y Y
Diablo IIISept 2013YY
Grand Theft Auto VSept 2013YY
Assassin’s Creed IV: Black FlagOct 2013YY
Dark Souls IIMar 2014YY

Assassin's Creed IV: Black Flag - Here's my problem with the Assassin's Creed games: stealth. I've been a devoted nonfan of stealth in video games since Metal Gear Solid (1998), but at least the Metal Gear games have good controls. So I have two problems, really. Stealth and bad controls. Assassin's Creed IV requires you to hold down R1 to run, but that's also the button you need to hold if you want to climb up a wall or a building or anything else. This means that if, as you're running away from a bunch of guards (or whomever), you get too close to a wall then your character will suddenly try to climb up that wall--even if said wall is just inside an alcove and not actually climbable. As a result, your character starts jumping in place like an idiot while a dozen men with swords and muskets descend on him. But the opposite situation--when you're trying to be stealthy--is no better. Despite the amount of sneaking around this game involves, there is no stealth mode. You're either walking slowly or running crazy. Controlling Edward Kenway is like controlling a spastic rag doll. He refuses to sneak around like Solid Snake, preferring instead to stand tall and proud, even if you're on a rooftop surrounded by guards who are looking for you. Spoiler alert: they're gonna see you. So not a perfect game, but I did enjoy battling ships and boarding them. All the pirate-related stuff is loads of fun.

BioShock Infinite - This game is fun to play and beautiful to look at, but, most importantly, it has a great story. You know how most movies based on video games are bad? There are a lot of reasons for this (e.g., Paul W. S. Anderson), but the primary reason is that while video game narratives are usually serviceable from a gaming point of view, often they don't hold up as compelling stories on their own. BioShock Infinite sets itself apart in this way, as it would've made a great movie (not that I'm recommending that it be made into one). It has the absolute best story of any video game I've ever played.

Elder Scrolls IV: Oblivion - The leveling, dear god, the leveling. This game would be perfect if it weren't for the totally oddball leveling system it uses. On paper, the system sounds fine: obtain ten skill points in any of your attributes (including three of your major attributes) to level up. But the problem with this system becomes apparent after you've leveled up a few times because, unless you have gained skill points only in the major attributes you raise, leveling up actually makes you weaker than your adversaries, not stronger. (Learn more about "the leveling problem" here.) The first time I played this game, by the time I'd reached level ten I might as well have been using a sword made of cardboard for all the good it was doing me. Once I learned about the leveling problem, I started over and made my least-used attributes my "major" attributes and kept a flowchart of my skill points earned (since there's no way to keep track of them in-game) so I'd know when to level up three of my "major" (i.e., rarely used) attributes, at which point I could level up in a way that actually made me stronger. But one does not want to maintain a flowchart when one is playing a game in which hacking away at monsters is the primary goal. SimCity or Civilization, sure, I'll make a flowchart if I need to. But Oblivion? No thanks. (And yet, OK sure.) Anyway, a great game--except for the leveling.

Elder Scrolls V: Skyrim - The load-screens, dear god, the load-screens. The leveling system in this game is much better. Ditto the graphics. And yet I preferred Oblivion in pretty much every other respect: the setting, the story, the characters, the missions, the DLC, etc. Comparatively, Skyrim felt smaller, somehow. And by the time you've logged several dozen hours, the load-screens in this game can take several minutes, even if you're just walking into a sparsely populated shop. It gets old, and I hope that in the next console iteration of the Elder Scrolls they find a way to reduce the load times. If Rockstar can do it for GTA, so can Bethesda! Still a great game, though.

Enslaved: Odyssey to the West - An above-average platformer, the highlights of which are the significantly varied environments, the character designs (this game really looks great!), the character interactions, and the mostly satisfying melee combat between the hero, Monkey, and his nemeses, the mechs. (The combat reminded me a lot of Beyond Good and Evil, in fact.) The combat can sometimes be a drag when the camera doesn't point where you want it to (and this kind of problem is doubly irritating when playing a third-person action game), but Monkey is generally resilient enough to take a beating while you rotate the camera to a more effective position. Riding the Cloud (Monkey's glowing hoverboard) is also pretty fun. I found only one section repeatedly frustrating: Monkey's first battle with a Mech Dog. Going into that sequence, Monkey had far too few ammo cartridges for his staff/blaster, meaning I had to whack the Dog with a stick, then run away, then whack it again, seemingly ad infinitum, dying at least a half-dozen times before I succeeded. Other than that, the gameplay was a nice blend of difficult (but not too difficult) and enjoyable.

Journey - If you've never played Journey, you're missing out. But whatever you do, don't read about it before you play it. Just play it and let it wash over you. I don't want to oversell it and call it a religious experience or anything like that, but it's very good, and unlike any video game you have played before (at least in the last twenty years or so--I'm sure someone could point to some obscure equivalent from the earlier, weirder days of video games).

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