Saturday, November 14, 2015

In which Professor Bookworm attempts to recapture one of the many joys of youth, with mixed results


In my other blog I write about the personal connection I have to specific comic book issues that I read when I was a kid. The overall point of that blog being that comic books were an important part of my childhood.

I still read comic books, but they're usually published by Fantagraphics, Drawn & Quarterly, and Pantheon, or--to a lesser extent--Vertigo, Dark Horse, and Image. My Marvel and Archie days are long behind me.

However, I recently discovered a website that sells new Marvel trade paperbacks at fifty percent off the cover price, and I had also read somewhere that Marvel was experiencing something of a creative renaissance recently, so I decided to try a few and see if I could reclaim some of that childhood magic. The results (I should not have been surprised to learn, really) were hit and miss. Nonetheless, here are my thoughts on what I read.



Amazing Spider-Man by Dan Slott and Humberto Ramos (vols. 1–3 + 1.1) Read on the heels of Slott's Superior Spider-Man arc (see below), I was less than impressed. The first volume was a good start: Peter Parker, newly restored to his body after defeating Doctor Octopus (who had taken over Peter's body--and life--as the "superior" Spider-Man), goes about repairing the damage done to his reputation as a civilian and as a superhero by the oddly well-meaning Doc Ock. As Spider-Man he apologies to New York City as a whole, and as Peter Parker he makes amends with his aunt, Mary Jane, and a host of others. But in volumes 2 and 3 we leave this character-building track behind to instead watch dozens of alternate-reality Spider-Men/Women/Robots, etc., join together with Peter to battle Morlun, an old mainstay in Spider-Man's rouges' gallery, and Morlun's multiverse-spanning family of Spider-assassins. These two volumes are all action, little plot, and no character. In a phrase, they bummed me out, reminding me why I stopped reading Marvel comics back in the '80s. In volume 4 Peter gets back to trying to save his company (which Doc Ock created), but by this point I'd lost interest. And volume 1.1 was just a modern retelling of Spider-Man's origin, released in conjunction with the second Amazing Spider-Man movie. Bleh.
The Verdict: ★★☆☆☆

Black Widow by Nathan Edmondson and Phil Noto (vols. 1–2) Fans of the Iron Man, Avengers, and Captain America movies who don't read comics may not know that the Black Widow is most popularly associated with Daredevil in the comics. Granted, she first showed up as a nemesis for Iron Man, but by the early '70s she appeared most often alongside the Man without Fear--even sharing title billing with Daredevil on his own comic book for a while (see?). As Daredevil's costar, the Black Widow was awesome. Scarlett Johansson as Black Widow? Also awesome. But I have yet to read a solo Black Widow series that capitalizes on the Black Widow's strengths. This series by Edmondson and Noto comes close, but I just couldn't quite get into it.
The Verdict: ★★☆☆☆

Captain Marvel by Kelly Sue DeConnick and Dexter Soy/Emma Rios/Filipe Andrade and David Lopez/Marcio Takara (vols. 1–2; 1–3) I started off loving this series. But as time went on, my unfamiliarity with Carol Danvers's extremely deep backstory started to hurt my enjoyment of the book. The first series, and the first volume of the reboot were all pretty good. The series is strongest when Captain Marvel is exploring the galaxy in a classic sci-fi manner. But I'd mostly lost interest by the last two volumes. I think part of my problem is that the book seems controlled, to some extent, by Marvel's desire to maintain Captain Marvel as a viable film property. Certain Avengers, as well as Rocket Raccoon (from Guardians of the Galaxy), show up in the series often enough that I started to wonder how much editorial meddling was involved in DeConnick's story. Possibly I'm wrong, and DeConnick is telling exactly the story she wants to, but I'm skeptical.
The Verdict: ★★★☆☆

Daredevil by Mark Waid and Paolo Rivera/Marco Checchetto/Marcos Martin/Kano/Emma Rios/Chris Samnee/Khoi Pham/Michael Allred and Chris Samnee/Javier Rodriguez (vols. 1–7; 1–3) Daredevil is my favorite Marvel character, but my post-childhood encounters with his comic book series have been largely disappointing. Kevin Smith's overhyped eight-issue run in 1999 was one of the lowest points of the series as far as I'm concerned, and the subsequent arcs written by David Mack and Brian Michael Bendis were OK but not great. But I'd heard that Mark Waid has been writing the heck out of Daredevil since 2011, so I bought his initial 36-issue run as well as the three volumes released so far from the current series. And it's good. Waid seems to understand the fundamental appeal of Matt Murdock and his Daredevil alter ego, and capitalizes on this understanding very well. Matt's funny again (not Spider-Man funny, but witty nonetheless), and still dark and brooding, but not too dark and brooding. Moving Matt Murdock to San Francisco in the newest volume is an interesting choice (apparently DD had moved there temporarily a few years back), and presents him with some new challenges. This is the kind of creative change that can make a fifty-year-old series fresh. (See, Smith? You don't need to kill Karen Page to make a Daredevil issue meaningful! Jerk.) Oh, and the art, primarily by Chris Samnee, is spectacular.
The Verdict: ★★★★☆

Darth Vader by Kieron Gillen and Salvador Larroca (vol. 1) The greatest villain of late-'70s blockbuster cinema gets his own comic book, which has led me to wonder if there's actually that much substance to this character who seemed so interestingly amoral and badass in Star Wars and The Empire Strikes Back. Perhaps Darth Vader was so impressive as a villain because we didn't know that much about him. His primary purpose, from a storytelling point of view, was to capture Princess Leia, kill Ben Kenobi, and set Luke Skywalker on his path to the Force. He also provides some dramatic sequences on Bespin, including torturing Han Solo and screwing up Luke's mind (not to mention his hand), but he's not a guy who has much of an interior life onscreen. George Lucas tried to remedy this with the prequel movies, and failed spectacularly. Gillen, here, does a slightly better job, but that's not saying much. I think Darth Vader functions better as the scary, unknowable antagonist of our Rebel heroes, rather than as a three-dimensional character. Let's not forget, as Ben Kenobi said, that he's more machine than man. Perhaps he should stay that way.
The Verdict: ★★☆☆☆

Hawkeye by Matt Fraction and David Aja/Javier Pulido/Chris Eliopoulos/Annie Wu/Francesco Francavilla/etc. (vols. 1–4) This is the book that got all the publicity that convinced me to give Marvel a try in the twenty-first century. Fortunately, it's one of the books that actually delivered on what was promised. The story, the art--it's all really good. It has the perfect balance of humor and drama, along with some effectively experimental stories that I'd expect to find in a book published by an independent company like Fantagraphics. I'm disappointed that this series is over; it's one of the few that I would've continued to read.
The Verdict: ★★★★☆

Iron Fist: The Living Weapon by Kaare Andrews (vol. 1) As the one series in the bunch written and drawn by a single creator, I had high hopes for Iron Fist. Andrews's artwork is amazing, but his writing is less than stellar. I liked the plot well enough, but the script could have used some help. Of course it probably doesn't help that I don't know much about Iron Fist as a character to begin with. I felt like I was missing something, which is perhaps not Andrews's fault, but it still didn't make me want to pick up the second volume.
The Verdict: ★☆☆☆☆

Moon Knight by Warren Ellis/Brian Wood and Declan Shalvey/Jordie Bellaire/Greg Smallwood (vols. 1–2) Warren Ellis wrote the first volume, and I didn't care for it. He effectively reintroduced Marc Spector as a vigilante who is certifiably nuts, but the six stories he wrote for the first volume didn't amount to much. He built no continuity, and the stand-alone issues weren't strong enough to impress me. I got the feeling Ellis wrote them strictly for the paycheck. Brian Wood, who wrote the second volume, did a better job of crafting a sustained story, but in the end I just couldn't get into it.
The Verdict: ★★☆☆☆

Ms. Marvel by G. Willow Wilson and Adrian Alphona/Jake Wyatt/Takeshi Miyagawa (vols. 1–3) This is the only 5-star book of the bunch as far as I'm concerned. G. Willow Wilson is a great writer (I loved her graphic novel Cairo), and her creation of a new superhero--Kamala Khan, a Muslim teenager living in Jersey City--allows Wilson to write a strong, character-based story without fifty years of continuity baggage tying her down. Ms. Marvel reminds me of the early issues of The Amazing Spider-Man, in that Kamala is a teenager with teenage problems, who tries her best to balance her superhero life with her civilian one. She fun, spunky, a bit awkward (like most teenagers), and she sometimes makes mistakes. But she learns from those mistakes in an attempt to become a better superhero. In short, she's adorable. This is a great series.
The Verdict: ★★★★★

She-Hulk by Charles Soule and Javier Pulido/Ronald Wimberly (vols. 1–2) This series had so much potential. The only Marvel series of the last fifteen years that I liked (before reading this latest group, that is) was Dan Slott's run on She-Hulk in 2004–2007. That was a great book, unfortunately doomed by low sales. Soule's take on She-Hulk was charming in its own way, and Javier Pulido's oddly static artwork complemented the story extremely well. I probably would've continued to read this series, but poor She-Hulk just can't seem to hold onto a solo series for long. This one was canceled after volume 2, without ever quite shining the way Slott's series had.
The Verdict: ★★★☆☆

Silver Surfer by Dan Slott and Michael Allred (vols. 1–2) I love the Silver Surfer, I love Mike Allred's artwork, and I consider this series to be another contemporary Marvel success. Dan Slott has successfully extracted the Silver Surfer from the less useful aspects of his considerable backstory to tell a series of enjoyable, wacky adventures out in the far reaches of space. His Earthling companion, Dawn Greenwood, helps to ground the Silver Surfer in a very human way. I'll keep reading this one for as long as Slott and Allred are involved.
The Verdict: ★★★★☆

Star Wars by Jason Aaron and John Cassaday (vol. 1) With Disney's acquisition of Marvel Comics and Lucasfilm, the reboot of the Star Wars comic book was probably the most-anticipated mainstream comics release of 2015. Marvel's original Star Wars comic, which ran from 1977 to 1986, was an occasionally thrilling, often goofy take on the universe in which George Lucas's popular trilogy took place. I loved it, but it had its faults. This new series, which takes place between the first two movies and attempts to take the franchise a bit more seriously (again, very important corporate interests are at stake now), was a bit too dry for me. Sure, it hits all the obvious crowd-pleasing notes (Boba Fett! The cantina! Han Solo's a wise-cracking scoundrel! Boba Fett, again!) but it reads like a series plotted by committee. Perhaps I'm being cynical, but I can easily picture Disney handing Aaron a stack of notes, essentially telling him, "This is what we need to see in the comic." The story is well told, but there's not much passion in it, and who has time to read a series with no passion? Not me.
The Verdict: ★★☆☆☆

Superior Spider-Man by Dan Slott and Humberto Ramos/Ryan Stegman/Giuseppe Camuncoli/Javier Rodriguez (vols. 1–6) Spider-Man's arch-nemesis, Doctor Octopus, is dying in prison. Spider-Man visits him to pay his last respects. Bad idea! Doc Ock seizes the opportunity to switch bodies with Spider-Man, leaving Peter Parker to die in Otto Octavius's decrepit form. At last, Doctor Octopus has the ultimate revenge on his enemy. But just before Peter dies in Otto's old body, he tells the "new" Spider-Man that with great power comes great responsibility. Thus, Otto vows to become the Superior Spider-Man. What follows is a supervillain's attempt at becoming a hero, and the results are, well, amazing (if not truly superior). Dan Slott claims he received death threats when he made this change to the most popular character in the Marvel Universe, but he didn't deserve them. I enjoyed this series tremendously. Although he tries to be a hero, Otto Octavius is still a dick, thus his interactions with Peter Parker's friends and family (including Spider-Man's verbal sparring partner J. Jonah Jameson) are hilarious. Similarly, Otto's attempts at improving Spider-Man's crimefighting effectiveness seems to work at first, but eventually breaks down into a crazy, paramilitary disaster, causing widespread devastation across New York City. What can I say? Dan Slott's a pro. I may have hated his run thus far on the relaunched Amazing Spider-Man (see above), but that's one stumble in an otherwise pretty stellar writing career. This one's well worth reading again.
The Verdict: ★★★★☆



What I learned from this little experiment is that my taste in superhero comics hasn't changed much in thirty years. As when I was a kid, I still prefer the outliers to the more popular books. Thus I will continue reading Daredevil (OK, maybe he's not a true outlier anymore), Ms. Marvel, and Silver Surfer. The rest I can do without, which is actually kind of reassuring in a weird way. To be honest, I'd rather not feel compelled to devote so much of my reading time to a bunch of superheroes.

Thursday, July 16, 2015

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David Lynch Kathryn McCormick Stanley Jordan Vaughn Bodē Marilyn Monroe Isaac Asimov Peter Sellers Harold Budd John Romita Jr Bill Bryson Bob Newhart Miles Davis Herman Melville Neil Davidge Klaus Janson Emma Stone Janeane Garofalo Mark Kanemura Vangelis Jim Steranko Mel Blanc Donald O'Connor Wally Wood Philip K. Dick Phil Hartman Angela Bassett Travis Wall P.L. Travers Bob Bolling Jim Henson George Tooker Crispin Glover Alex Paterson Gilda Radner Joss Whedon Gene Colan Mädchen Amick Dave Foley Alexandre Dumas Pete Townsend Stephen "tWitch" Boss Ricky Jay Stan Laurel Berkeley Breathed Don DeLillo Alex Robinson Barry Manilow Stanley Kubrick Regina King Lauren Gottlieb Gene Hackman PJ Harvey Michael Whelan Tom Stoppard Robert Altman Jim Silke J.D. Salinger Drew Barrymore David Gilmour Brian K. Vaughan Mary Shelley Wallace Shawn Prince Oscar Wilde Paul Pope Ian McKellen Arija Bareikis Alan Moore William Hanna Joseph Barbera Andrei Tarkovsky David Bowie Bill Sienkiewicz Raymond Carver Morgan Webb George Lucas Alan Davis Tamara Lempicka Winona Ryder John Fowles Mia Michaels George Miller John Cusack Jimi Hendrix Carla Speed McNeil Tex Avery Danny Peary Charlie Chaplin Winsor McCay Whit Stillman Chris Rock Beth Orton Larry Hama Alexis Bledel Vladimir Nabokov Joshua Allen John Hughes Bruce Lee Scott McCloud George Orwell Melanie Moore Sidney Poitier Christina Ricci Brian Dougans Will Eisner Bill Watterson James Cameron David Mazzucchelli Charisma Carpenter Chris Pratt Alfred Hitchcock Karen O Lauren Graham Dan DeCarlo Annie Dillard Džajna "Jaja" Vaňková Fritz Lang Robin Williams Terry Moore Michael Cera Syd Barrett Chris Ware Edward Hopper Tina Fey Gary Shandling Robert "3D" Del Naja Trudy Cooper Margaret Atwood Du-Shaunt "Fik-Shun" Stegall Selma Blair Chris Farley Jaime Hernandez Gahan Wilson John Buscema Woody Allen Gene Wilder Milo Manara David Foster Wallace Teri Hatcher Bill Cosby Joel Coen Ethan Coen Al Williamson Harold Ross Scarlett Johansson Charles Schulz Hal Hartley Michael Parkes Katee Shean Nicolas Cage Moebius Donald Barthelme Linda Hamilton Keith Richards Chester Brown Frank Doyle Christopher Reeve Jennifer Garner Carl Barks Jessica Alba Michael Golden Oliver Hardy Terry Gilliam Dave Stevens Patrick Stewart Bruce McCulloch Comfort Fedoke Jack Lemmon Eleanor Cameron Walter Simonson Sasha Cohen Jon Stewart Veronica Lake Chyna Clugston Rose Byrne Wes Anderson Grant "Daddy G" Marshall Shannon Wheeler Meryl Streep Joe Sacco Robert Downey Jr Anthony Andrews Benjamin Hoff Lisa Stothard Joe Satriani Barry Windsor-Smith James Earl Jones Billy Wilder Harry Lucey Malcolm McDowell Kate Winslet Gary Oldman Mike Allred George Herriman Dan Ackroyd Mike Zeck Jeremy Irons Noah Baumbach Björk Kevin Huizenga Kurt Vonnegut James Stewart Kevin McDonald Robert Crumb Jaimie Goodwin Roger Waters Tom Hanks Julie Andrews Craig Thompson Ben Stiller Jorge Luis Borges Bill Paxton Alphonse Mucha James Thurber Neil Gaiman Harrison Ford Heather Graham Roman Polanski Arthur Adams Val Kilmer Dan Clowes Franz Kafka John Cleese Natalie Portman Steve Ditko Jack Black Jordan Crane Harold Ramis Art Spiegelman Amy Yakima Kurt Cobain Gilbert Hernandez Chuck Jones Steve Martin John Byrne Neko Case Richard Linklater Bill Murray Charles Addams William Shawn Humphrey Bogart Eric Idle Cyrus "Glitch" Spencer Denzel Washington James Murphy Amy Poehler Jack Nicholson Adrian Tomine Jim Carrey Gwen Stefani Robert De Niro Peter Arno Ade Obayomi Mark Schultz Andy "Mushroom" Vowles Michael Palin Sigourney Weaver Frank Frazetta Carey Grant Garry Cobain Brian Bolland Rob Reiner Allison Holker

Friday, April 24, 2015

Captain Couch Potato Plays Dark Souls



I am what most hardcore fans of Dark Souls would call a "casul." I've been playing video games since 1981--when I was eight years old--and I've owned a console from every era since then (Atari 2600, NES, Sega, PS1, PS2, PS31), but if I were to create a pie chart of the relative amount of my free time that I spend reading, writing, watching TV shows, watching movies, and gaming, then gaming would fill the smallest slice of that pie. Fifteen years ago, when I was still in my twenties and not married, gaming took up more of my time (don't even get me started on Vice City, Champions of Norrath, or every Tomb Raider since 1996 or I'll never shut up). But now, it's just not feasible to spend several uninterrupted hours with a game controller in my hands.

So, at this point in my gaming life, it's not uncommon for me to start a game, spend several hours playing it over the course of weeks or even months, and then just drop it, never to be finished--let alone played again. By most accounts, Dark Souls should be the kind of game I'd drop after a while, and, in fact, it was a game that I dropped. After spending five hours on the game and seemingly getting nowhere, I gave up.

The problem with my first, aborted play-through was that I really couldn't figure out what I was supposed to be doing. I escaped from the Undead Asylum with relative ease, but the Firelink Shrine baffled me. I spent a few hours (yes, a few) battling skeletons in the graveyard, only to die and find that they had all respawned. Even if I killed most of them without dying, I couldn't figure out what the point of fighting them was because their area seemed to be a dead end. So then I took the elevator down to New Londo Ruins, only to discover that I couldn't fight the ghosts at all. My mace went right through them, but their swords or scythes or whatever they are could tear me up pretty easily. So I wailed on some hollow undeads for a while to make myself feel better--but that became tiresome quickly because the number of souls they surrendered upon dying didn't get me anywhere in terms of leveling up, and their deaths didn't seem to be leading me to any sort of goal. I talked to the Crestfallen Warrior, but he didn't give me much to go on. Something about ringing some bells in the Undead Church and Blighttown, but I had no idea where those places were. Petrus of Thorolund sold me some miracles, but I couldn't use them because my faith wasn't high enough. Rickert of Vinheim sold me some sorcery, but I couldn't use them either. So I fought the skeletons a few more times, died a few more times, then quit. In short, I gave up not because the game was too hard, but because I had no clue what I was supposed to be doing.

Hardcore gamers would no doubt say that giving up because the game is confusing is the same as giving up because it's too hard. Either way, they would argue, I didn't spend enough time studying the game's mechanics to determine what I was supposed to be doing. Then there's the fact that I obviously hadn't explored the area thoroughly enough, because the stairs leading up to the Undead Burg are in plain fucking sight.2

OK, fine. So I gave up too easily. But many months later, I returned to Dark Souls. I don't know why. A few days before picking it back up, I'd literally just bought the DLC for Skyrim, a game I'd been playing on and off for, well, years now. It's a fun game, and one that I continued to enjoy playing even though I'd completed all the main story lines ages ago. So I started all the DLC quests, but for some reason I wasn't feeling it. Skyrim's great, but I wanted a new fantasy RPG experience. Then, while goofing around on YouTube I found a video called "Dark Souls: Overpowered in Fifteen Minutes." Intrigued, I watched the video, wrote down all the steps Kowalskischance outlined, and gave it a try.

It didn't work.

Not on the first try, anyway. But the amazing thing about this video is that even a "casul" like me could really go through all the necessary steps in about fifteen minutes. So when it didn't work the first time, I started over and tried it again. And again. And again. On the fourth try, it worked--and I became "overpowered" in an hour. Not bad, considering I'd floundered around for five hours during my first play-through, getting absolutely nowhere.

Note that I put "overpowered" in scare quotes. That's because even with the Black Knight Halberd I still got my ass handed to me countless times during the first several hours. But the reason I didn't give up this second time around is because Kowalskischance's video had revealed the game's possibilities to me.3

I finally found my way to the Undead Burg and killed the Taurus Demon in one shot. I made it past the Hellkite Dragon, killed the Armored Tusk, then died at least ten times before I succeeded in killing the Bell Gargoyles. The Capra Demon was also a pain in my ass. But things got ever so slightly easier when I confronted the Gaping Dragon. And the Chaos Witch Quelaag was downright easy. Seriously. I killed her on my first try. Even I still can't quite believe it. Sif and the Hydra each took only a few tries, as did the Iron Golem. Ornstein and Smough required me to summon some jolly cooperation, which went poorly on my first try because someone invaded my world before I had a chance, and I accidentally whacked Solaire of Astora who was sitting by the bonfire, which caused him to attack me too. I had to run all the way back to the Undead Parish to request absolution from Oswald of Carim before I could continue. Seath the Scaleless proved difficult until I figured out how to increase my immunity to his curse attack; then he was a breeze to kill. Now, nearly sixty hours in, I'm exploring New Londo Ruins, ably dispatching ghosts (thanks to Seath's curse) and wondering what fresh hell awaits me around the next corner.

In short, I am a fan. Dark Souls has won me over completely. If I were to rank my top ten favorite PS3 games, Dark Souls would be on that list. I like it so much I'm probably even going to finish it (unheard of!)--unless the final boss is impossible. (Hello, Resident Evil 5.) But I'm confident, because I've found that it's the "regular" monsters who have done most of the damage to my poor, suffering character. The majority of the souls and humanity I've lost irrevocably in this play-through have been to black knights, undead assassins, basilisks, giant stone knights, infested barbarians, serpent soldiers, man-eater shells, and those fucking silver knights with greatbows. (Thank goodness for "hidden body" and the Slumbering Dragoncrest Ring or I'd still be dying in Anor Londo.)

Besides, as hard as the game can be, I don't know whether it's truly the hardest game I've played. It is perhaps the most consistently difficult game, but I had my fair share of seemingly endless problems with certain tasks or missions in games like Oblivion, GTAIV, GT5, and Uncharted 2--not to mention games like GTA: San Andreas (that stupid remote-controlled plane!) or Tomb Raider: Anniversary (the timed grapple-ring swing jumps--with flying demons!). At least with Dark Souls, everything is pretty evenly difficult, which is a lot more palatable than a mostly easy game that has one or two borderline-impossible elements.

Whether it's the hardest game ever made or not, Dark Souls is also friendly enough to provide some ways to "cheat" if you really need some help. Granted, there are no truly easy cheats in this game, but if you need to reliably collect a lot of souls or humanity in a (relatively) short amount of time with little chance of losing them, it's possible. After my fifteen-minute "overpowering" session, I was OK for quite a while, but later on I found I needed some extra help leveling up if I wanted to survive. So I went to the Hellkite Dragon bridge in the Undead Burg and baited the dragon into breathing fire several dozen times, thus roasting the undead soldiers on the bridge and providing me, eventually, with the twenty thousand souls needed to buy the Crest of Artorias from Andre, at which point I could bait the three nearest members of the Clan of Forest Protectors on the other side of the door in the Darkroot Garden, resulting in six thousand souls each time around. Loading up on humanity is a little more time-consuming, but as long as you're wearing the Covetous Gold Serpent Ring you can usually obtain one to three humanities every time you kill the ten undead rats near the bonfire in the Depths. So the game isn't entirely punishing and there are ways to exploit the system.

With all this in mind, Dark Souls is a game I fully intend to stick with to the very end.4 This, despite my penchant for leaving many of the games I start, even ones I enjoy playing, unfinished. What's the difference?

First, I believe the level of difficulty has had the opposite effect on me that it's had on other, less-invested players: by not being easy, Dark Souls maintains the challenge of its gameplay, which makes it a game I want to continue to play. Games that are too easy often start to feel repetitive. If you're not dying often (which usually indicates that you need to rethink your tactics) then the missions and tasks become rote and, eventually, boring. Some of the easier games I've played are good at masking easiness by providing significant variety (e.g., the most recent Grand Theft Auto games), but too many of them rely on the "find this thing" or "kill this thing" repetitiveness that leads to a dull playing experience if the thing to find doesn't enrich the gameplay and the thing to kill is no match for your weapon.

Second, this game is beautiful, both visually and conceptually. Comparing it to Skyrim is like comparing a Lexus to a Toyota. They're both reliable cars, but there's an elegance in one that the other can't hope to match. Everything in Dark Souls is visually stunning, from the landscape and the buildings to the monsters and the weapons. Skyrim isn't an ugly game by any stretch of the imagination, but it clearly sacrificed style for scope. Dark Souls is a much smaller game in terms of real estate, but we're talking about some pretty high-end real estate here. More than that, Dark Souls is set in a place (called Lordran) that's geographically coherent. At first, the various locations you travel through seem disconnected, but as time goes on and you backtrack or find new connections between them, you realize that Lordran fits together in an entirely logical way. This is pretty impressive when you consider that it is laid out not only horizontally but vertically as well. Thus Firelink Shrine connects to New Londo Ruins, which connects to the Valley of the Drakes, which connects to Blighttown, which connects to the Depths, which connects to the Lower Undead Burg, which connects to the Undead Parish, which connects to the Darkroot Garden, which connects to the Darkroot Basin, which connects back to the Valley of the Drakes, and so on. I get lost in Grand Theft Auto's versions of New York and Los Angeles all the time, but I could never get lost in Lordran. It's a world that makes complete sense to me, despite being an extremely complex place (with no in-game area map available, I might add).

Third, the NPCs. Solaire, Laurentius, the Giant Blacksmith, heck, even Snuggly the Crow. They're memorable, dynamic, and, in most cases, heartbreaking. These characters are filled with sadness and despair, and not in some ridiculous, melodramatic way. With just a few exceptions I care about their fates--and in Dark Souls one's fate is rarely pleasant, which makes for some awfully sad moments. That's rare in a game these days.

Fourth and finally, its endpoint seems, somehow, more easily within reach than some of the more sprawling games I start but can't seem to finish (such as Mass Effect 2 or Red Dead Redemption). One could argue that those games are somewhat bloated, and saddled with open worlds that are perhaps a bit too open. More gameplay is better than less gameplay I suppose, but Dark Souls is free of any filler. There are areas you can visit that aren't really necessary to your quest (the Great Hollow and Ash Lake, for example), but overall the game is well structured. It's avoided inhabiting a too-vast "sandbox"-style game environment without seeming like it's always pushing you in a specific direction, either. Furthermore, the locations through which you have already traveled and killed the resident bosses retain their playability. I find myself returning to the Darkroot Garden quite often, even though I vanquished Sif long ago.

I like to think that Dark Souls will stand the test of time for me. I still replay Champions of Norrath with my wife on a regular basis. Perhaps in ten years I'll still be replaying Dark Souls. In the meantime, don't you dare go Hollow, friend.



Pointless Footnotes

1 Yes, I'm one console-era behind, but a PS4 is in my future--as soon as I finish playing all the PS3 games I've bought but haven't played yet.

2 Oh, believe me. Even I called myself a noob when I finally discovered those GD stairs.

3 He also taught me to pick the Master Key as my gift, which really opened up the game's possibilities.

3 In fact, I fully intend to play through it a second time, using the NG+ option, à la Champions of Norrath.